What happened to homemade furnaces and anvils? Also, all canned produce can now be opened with various Knives, Meat Cleavers, Letter Openers, Scissors and Chipped Stone, besides just Can Openers. El autor de este hilo ha indicado que este mensaje responde al tema original. We know co-op is tremendously exciting to a lot of people out there so were very excited to get it out there!

If all of those requirements are met you can either right click on the metal sheets to get the option or use the aforementioned crafting menu to craft them. Smelting will be used to melt metal into ingot in a stone furnace, stone furnace require to be build from stones (recipe needed!) 1) Carpentry offers alsosome usefull furnitures (composter, rain collectors and stairs). How in 1993 anyone would be able to choop a tree with stone and branch just to point one. Add some other kind of bonus other than recipes to the metalworker profession. I'm not sure it's easier to actually create a wood wall than a metal alternate. The profession tied to it is also not worth the points hands-down. I have to say I'm glad that most people here agree with metalworking being very poor right now. Comments are on moderation and will be approved in a timely manner.

Further, any hobby smelting I've seen has been limited to trinkets made out of aluminium -- other than arrow heads, what's the point?

You can post now and register later. Activate if you dont use mods that already have these recipes or if you prefer my way of balancing.

My other non-primary skills seem to be populating fine. OTHER COMPATIBLE / RECOMMENDED RECIPE MODS:Barbed Wire CraftingHomemade BleachHomemade GunpowderHomemade Concrete And Plaster PowderLone Wanderers Saving Grace Mostly tailoring recipes to create common clothes with.More will be listed soon! Personally, I dislike the concept of MineCraft-like forging in PZ. The rain barrel, yeah it would make sense to lock that behind recipe knowledge, just not the rest. Making table or chair with metalneed to weld some metal parts together ; that can't be harder than using nails. Find and gather a handful of working vehicles at your base. On 13/01/2017 at 8:24 PM, Kim Jong Un said: Make WoodWalls/Windows (frame and proper wall/window), Door(including frame), Roof, stairs, Make Wood "utilities" : Bed, Rain Collector, Composter. The way I see it right now is it's a useless skill. (Metalworking, Tailoring, etc.). It's more a game balance design than any actual debate about what is easier to use IRL to make furnitures or structures. As PZ's setting is modern day, it should reflect this in the crafting systems. document.getElementById( "ak_js" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. (again, not criticising. When does winter start in Project Zomboid? Differing opinions as to what metalworking should be lead to a toned down version being released, rather than putting it off any longer. Carpentry can be put to the task of building that new defensive wall.

It should never be about making Project Zomboid like Minecraft, there are just various things that can make this kind of skill more than just a novelty. Anyway, i just want to highlight that as long a skill would be (far far far) easier to use (aka ; no recipes required to be find for anything)than the other (which you actually need to find a recipes to do even the little thing), it will be superior (and prefered). Adding something to the game could (at least) need to be of some use, i guess ? Your previous content has been restored. The best way to overcome this is to gather a fleet of junk cars which you slowly repair. Tailoring can be used to var asau='2845647544';var cid='7160270492';var pid='ca-pub-7714346772748238';var slotId='div-gpt-ad-iskmogul_com-large-leaderboard-2-0';var ffid=1;var alS=1036%1000;var container=document.getElementById(slotId);container.style.width='100%';var ins=document.createElement('ins');ins.id=slotId+'-asloaded';ins.className='adsbygoogle ezasloaded';ins.dataset.adClient=pid;if(typeof window.adsenseNoUnit=='undefined'){ins.dataset.adSlot=asau;} Well, having a farmer or a forager or a carpenter or an electrician in a group is very useful but who cares about a metalworker? wiebenor, Hello! I doubt traditional handsaws for ripping logs would be remotely common. y otros pases. Carpentry and Metalworking offers the same kind of structures to be made (walls, containers, barricades).

Release Date, Future Content, & Everything we know! 2 : Make WoodContainers(all of them) / The carpenter Mag vol. I love PZ but it hurts when i see that devs are spending time on implementing those things that most of us never use. Ximerius, steam has disabled my account with download support My automatic mod version control system has stopped working. The only other thing that'd have any value would be brass bullet components but, those tend to require precise machining that I doubt anyone could achieve at home, particularly not primers. The one limit is that theres a soft cap on how much XP you can gain from repeating the same action. And as with any other skill, just interacting with the related items will give you a bit of XP. To be fair, Carpentry need to have the same requirement on recipes. Eventually you will have the option to construct metal frames and metal walls, similar to how you can construct wooden frames and walls. Sorry, I realize I was being a bit of a dick in my last post -- of course it matters. Is my starting profession preventing me from learning something outside of it? Inconsistencies in the current presentation (such as being able to move a fridge with the added capacity supplied by hiking bags) don't justify further deviation from this. Ive even seen the magizines that teach you smithing recipies (not in the game just in the coding, although they could be in-game for all i know). Carpentry would be appropriate as would both kinds of melee maintenance skills. Project Zomboid shouldn't be aiming for iron age survival. 4 : Make Wood "utilities" : Bed, Rain Collector, Composter). Which player (except from RP perspectives once again)want to use Metalworking over Carpentry, when you have. I completely agree. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now. UU. June 3, 2021, Around 110 new recipes for recycling and crafting less useful stuff into more useful stuff. Wait and you have a metal ingot!Which leads to our next skill, metalworking. From there, just light up your stone furnace and put metal items such as spoon, fork, empty tin can/pop can, etc.. Theres also four new secret cooking recipes, besides the two secret ones already available in the game. The Centralized Block of Italicised Text would like to point earnestly in the general direction of thePZ Wikishould you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox.

Display as a link instead, Noir's Rifle Slings As long as some skills get a different (older) way (and easier access to recipes), they still would be superior.

Well, others skills works that way now (skill lvl and recipes knowledge required). It's also true that the metalworking skill is unusable right now. The new search mode might make that a bit easier to handle, though, so try investigating your surroundings first. a wooden plank, metal sheet, spiked wooden bats, etc.

You might have to break into the cars if you cant find the keys. I am with Butter Bot mostly with this.. for me "metalworking" is not about smelting and smithing but "welding", "mill-cutting", "riveting" etc - if you look what a "metalworker" is doing it is not smelting today but welding some peices together etc. However, you will need to make sure you have the right tools before you candismantle metal objects. You can also gain even more Metalworking XP if you read a Metalworking skill book before going on a dismantle run. I"m pretty sure they are adding the smithing aspect into the game, ive seen all the artwork thats in the games code and there is home made smithing forges, and anvils, also in the scripts theres recipes for melting down metal into workable iron ( which is called "Iron ingot" in the scripts and you can make nails, pots, ect. All this said, weve had the game working at a solid 30fps on a 1.8Ghz Duo Intel HD laptop, Six Months Later, with all zombies and player using the new animations. Smithing existing metal into some basic things is reasonable, though. Also the release of Turbos WordZed 2.0 community translation and Radio/TV broadcast is starting to loom large. PZ have a way more unrealistic things in than this. or to carry a fridge around in a couple of hiking bags ? You just need the welders mask, propane torch and the small metal sheets in your main inventory and you need a metalworking skill of level 4.

I think your problem here is more about the way resources are gathered. Aviso: Esto SOLO debe ser usado para denunciar spam, publicidad y mensajes problemticos (acoso, peleas o groseras). I read the books as normal, but the only recipe I have in my crafting tree is refill blow torch. Dismantling these types of objects will slowly add XP to leveling up your metalworking skill. But before you do that, read below on where to get the tools.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'iskmogul_com-box-4','ezslot_1',666,'0','0'])};if(typeof __ez_fad_position!='undefined'){__ez_fad_position('div-gpt-ad-iskmogul_com-box-4-0')}; At the bare minimum, you need a few things to actually work on cars and level Mechanics in Project Zomboid.

Not all skills need to be as useful as carpentry, but all skills should be useful.

If youre searching around garages, you might find one of three mechanics-related skill books. ; The carpenter Mag vol. Since we released the video on the animations last week, weve had a lot of excited people, but also a fair few low spec PC owners worried about the impact it will have on their system. I have no problem with cutting down a tree -- it's the requirement to do it in in a world of timber-frame buildings and lumber yards that irks me. Note: Your post will require moderator approval before it will be visible. Therefore, most likely it is not compatible! and to people who say it would make the game unrealistic I want to say : how realistic is it to be able to build a wooden castle from scratch and by your lonesome after a few in-game months ? (With one being quashed during the writing of this very Mondoid!)

Under this list, it will tell you what tools you need before you can dismantle the object. This information tab will also display what skill the object falls under, along with tools. At the same time we have a responsibility to make the game as good as we can so if performance slips a few FPS and we cant avoid it then thats the way it has to be. metal wall, bars on the windows, metal sheets on the windows; will appear in the building context menu. 1 : Make WoodWalls/Windows (frame and proper wall/window), Door(including frame), Roof, stairs/ The carpenter Mag vol. The answer to "there's something that's not realistic / doesn't fit" isn't "let's add even more . 100 Recipes that quite reasonably and practically fit into the game, thats the goal at least.Heres what you get (not all items used are listed to make the description shorter): Make Ripped Sheets from Junk Items such as Bath Towels, Dish Towels and Pillows Reclaim Electric Wire from Amplifiers, Triggers, Motion Sensors, Headphones and Lamps Gain Screws from Makeshift Items such as Makeshift Remotes, Radios and Walkie Talkies Gain Screws from Containers such as Briefcases, Flightcases, Lunchboxes and Toolboxes Gain Screws from Common Items such as Doorknobs, Hinges, Alarm Clocks and Walkie Talkies Gain Batteries from Common Devices such as CD Players, Remotes, Radios and Walkie Talkies Gain Batteries from Makeshift Devices such as Makeshift Remotes, Radios and Walkie Talkies Make Leather Strips from Holsters, Shoes, Riding Boots, Handbags, Purses and Wallets, Make Sturdy Sticks from Mops, Garden Hoes, Pool Cues or Spears Make Gravel Bags from Stone and Chipped Stone with Sacks Make White Paint from Empty Paint Buckets, Water and Flour Make Black, Blue and Red Paint from White Paint and Writing Pens Make Black and Gray Paint from White Paint, Mortar and Pestle, and Charcoal Make Brown, Light Brown and Yellow Paint from White Paint, Local Soil, Sacks and Water Make all Colored Paint Cans from White Paint, Mortar and Pestle, and Crayons Make all Painted Light Bulbs from White Light Bulbs and all types of Paint Cans, Make Unusable Metal from Cutlery, such as Bread Knives, Forks, Spoons or Letter Openers Make Unusable Metal from Assorted Metal, such as Trowels, Wire, Hinges, Bars or Pipes Make Unusable Metal from Small Metal, such as Tent Pegs, Padlocks, Dog Tags or Tin Openers Make Unusable Metal from Baking Pans, Saucepans, Paint Buckets or Propane Tanks Make Unusable Metal from Tools, such as Axes, Crowbars, Saws, Wrenches or Shovels Make Unusable Metal from Wearable Classic Watches, Nails or Screws, Make Scrap Metal from Car Brakes, Tanks, Mufflers, Suspensions or Tires (Metalworking 4) Make Small Metal Sheets from Car Parts, such as Hoods, Lids or Doors (Metalworking 4) Make Spare Engine Parts from Scrap Metal, Wire, Screws (Mechanics 4 & Metalworking 2) Make Wire from Electric Wires (Metalworking 1) & Metal Pipes (Metalworking 3) Make Scrap Metal from Unusable Metal (Metalworking 2) Make Aluminum from Empty Pop & Tin Cans (Metalworking 2) Make Jar Lids from Aluminum (Metalworking 2), Make Holsters and Double Holsters from Leather and Thread (Tailoring 2 & Aiming 1) Make Bullet and Shell Ammo Straps from Leather and Thread (Tailoring 2 & Reloading 1) Make Belts and Leather Gloves (Tailoring 4) from Leather and Thread Knit Twine into Sheets with Knitting Needles (Tailoring 4) Make Sacks from Sheets, Compost Bags or Gravel Bags Reclaim Sheet from Sheet Rope, Make Keyring from Wire Make Seed Bag from Sack and Twine Make Matches from Sparklers, Sturdy Sticks and Any Glue Make Gunpowder from a Jar, Sparklers and Charcoal Make Chipped Stone from Stones with Stones or Hammers Make Notebooks from Paper / Journals from Notebooks Write a Book / Draw a Comic (Takes a long time.). For many customers it can be "just like in TWD", I agree that building forge from day1 is a bit silly but perhapse lvl 7-10 to start is a good way for some end game stuff. There is only two levels of wall, even at level 10 in metalworking everything is still totally misshapen other than the containers. So it would make sense that it is a side-skill.

If you have an account, sign in now to post with your account. When you want to level Mechanics in Project Zomboid, you need to keep a few things in mind. b) to collect metal (that's more painful to get than chopping 2 trees) Also, we need a metal door frame and a metal door that canbe crafted with a doorknob and key that is 3-4 times stronger than the carpentry one. Areal quick and easy way to improve the metal work stuff would be to actually make it stronger than carpentry stuff. Workshop ID: 2494021941Mod ID: POETRecycleEverything1Mod ID: POETRecycleEverything2Tags:B41,Items,Tweak,Easy,Easier, Powered by - Designed with theHueman theme, If you liked this item, please rate it up on, 1) Recycle Everything Main Crafting Recipes, 2) Recycle Everything Main Extra Crafting Recipes. Metalworking lacks that kind of things.

I did a load of tests, and in its current state its the same stats for a wooden walls/crate vs the metal ones. That's the only thing you can make with it that is remotely worth the materials. Find the official Discord here: *I don't normally play with mods or promote them, but this mod is worth it imo and adds a lot to the game after you've created your impenetrable farm castle and maxed your blade skill on single player. Wrong, everyone can use that and before you find all that jars lids etc your bags will be full of canned food. 3 : Make wood Fences / The carpenter Mag vol. How to make and use a Rain Collector in Project Zomboid, Project Zomboid Apocalypse vs Survivor Difficulty Guide, All Admin and Cheat Commands for Project Zomboid. I'm not following you entirely on these points. I sincerely wish that you're right and they will add all that new stuff in the game.

Project Zomboid | Copyright The Indie Stone 2022. ". Am I doing something wrong? On the 3rd point, i was thinking that metal walls are alrdy stronger than their wooden counterparts at same lvl. This is a severe balance issue imo.

Because of this, we recommend using this information tab whenever you are unsure what an object's dismantle skill is. There are 4 recipe magazines and if you're lucky enough you can build a few things that I hardly consider as an added value compared to carpentry. Some crafting recipes do require certain skills. How you'd do that with self-help and hobby-oriented books due to the non-hesitance of the Internet would be interesting to see. Results have varied on other systems though, and the whole system isnt in yet (let alone future additions to the game) but just so you know were on the case and take it seriously. Hold your cursor over the object's name, and it will display a list of information.

2)Even if Metalworking offers the same opportunities as Carpentry (not the case atm), Carpentry still would bebetter Why ? For my part I'm a big fan of the game and I read every mondoid that comes out so when there was talk of including metalworking in the game I got so worked up that I started collecting everything metal (wedding rings, lockets, utensils, broken butter knives, and basically every junk item made of metal) hoping that those useless items would be useful for smelting and creating iron bats and tools and whatnots so I got really excited when it finally came out but the result was very much anticlimactic to say the least. So what? So harvesting/scavaging materials inkluding metal in various forms (plates, tubes, rods, bars etc) should be the way to go - and the welding machine the item to work with, Problem: it will be much more difficult to include all the items for scavaging/harvesting than just "smelt ore -->build XY" but one can hope, atm the skill will not do very much indead but time will show the potential of the skill - which is not in smelting/smithing imo, EDIT: I am not concered about metalworking as a skill.. more about the medicin one were I am not sure it will/can go to. I'm so confused.

This applies double for the metal pipe fences. Around 10 extra crafting recipes which are also usually found in other mods, separated in order to avoid duplicates.

Thanks to the massive crafting potential, theres a lot to learn about building and maintaining that zombie-proof base.

My suggestions to make people bat an eye towards it: Add a -4 positive trait that adds 1 dot and +75% boost to the metalworking XP tree. All Rights Reserved.

Now we have metalworking that is a poor version of carpentry. At some point I remember that there would be talk with the devs about how extensive metalworking should be and I fear that skepticists made them decide to tone down metalworking to the bare minimum. Smelting ore into meta shouldn't even on the table when purer or stronger metals exist ready-made. Let us know what you think when .14 hits. ins.dataset.adChannel=cid;if(ffid==2){ins.dataset.fullWidthResponsive='true';} So what I'm saying is perhaps they put all that stuff in the code but aren't willing to go further with metalworking after all. These recipes dont require any books or magazines to learn and some of them give small amounts of experience for their appropriate categories. Or it will be yet another dead profession ?

)From there, you can start crafting useful metal items like nails, spoon and fork again.. To do this, you need a hammer, but high-end smithing will need ball peen hammer and tongs, which can be crafted as well. These three are: The Mechanics Trait gained at character generation gives a flat buff to Mechanics skill, and 25% boost to XP gain for related tasks.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'iskmogul_com-banner-1','ezslot_5',667,'0','0'])};if(typeof __ez_fad_position!='undefined'){__ez_fad_position('div-gpt-ad-iskmogul_com-banner-1-0')}; There are many other ways you can build and maintain items in PZ.

The big problem of PZ profession system is that a lot of them are usless. PlayStation will end direct Twitter Support in August 2022, How to complete the Sinderella Challenge in BitLife, Roblox Super Hero Simulator Codes (July 2022), Roblox My Garage Tycoon Codes (July 2022), Brigandine The Legend of Runersia PC Review, Farming Simulator Platinum Edition adds new region map and more, God of War Ragnarok release date confirmed for November 2022, Ark 2 gets new trailer, coming out in 2023, Forza Horizon 5 is getting a Hot Wheels expansion pack. In short, just right-click an object and then find the dismantle tab. All rights reserved. PS: At least, Metalworking is fine to fuel your engineer with pipes for bombs ! Katanas and Machetes on Back or Belt. Once you understand what your goals are with Mechanics, you can then learn how to get better at the skillset.

It should be aiming for picking the bones of the late 20th century. Skill books give an XP boost that varies on the level of the Skill book. It should also require wedges. This means the minimum requirement to run the 3D models has dropped dramatically. Co-op fixes continue apace! Need to at LEAST get this mod working with wicked whims enabled babaBuceta, honestly, I don't know, I haven't played this mod), I added at your request fashion. Thanks a bunch.

I agree about the "moving parts" thing, but it's also true for Carpentry then (but ok, there's no recipes (from memory) that use something like that). Metalworking will come for build 34, in 2 separated skills, smelting and metalworking. Metalworking definitely needs more love. Anything that is a building type object; e.g. Paste as plain text instead, But you have less options for building and mats are way harder to get. I read around the forum that devs didn't consider metalworking as an outlandish skill in a post-apocalyptic setting and I agree. And with the addition of vehicles and multiplayer, the needs just got a lot more stringent. love the game) It's just a game and it's supposed to be fun it can only be so realistic. Certain objects will also give more XP towards dismantling than others, such asdumpsters and fridges. so harvesting already existing components from structures, items etc should be the key to create "new" stuff.. for me "metalworking" would make a lot more sense if it would be combined with carpentry.. like you need X level carpentry and y leven metallworking to do item Z.

Heres what you get: Make Barbed Wire from 2 Wires Make Sheets from 8 Ripped Sheets Make 4 Thread from 1 Sheet Make 1 Twine from 4 Thread | Make 4 Thread from 1 Twine Make 1 Rope from 4 Twine | Make 4 Twine from 1 Rope Make Needles and Suture Needles from 1 Nail or 1 Tweezers Make Mouse Traps from 1 Plank, 2 Paperclips, 2 Nails and 1 Wire. Related: How to make and use a Rain Collector in Project Zomboid. Also if you're really interested in metal (rubber/glass/bunch of other making of things), I highly suggest the Hydrocraft mod. Moss7, January 13, 2017 in PZ Suggestions.

That seems to have done the trick. When RJ added compost I hoped that farmer will be interesting pick, but it requires carpentry skill only.

The cap can usually be overcome by just waiting a certain amount of time. I support your 2 first ideas, that's seems only fair.

(A propane torch and a Welding Mask is required). So if you want good earlyMetalworking XP, you will need to read aMetalworking for beginners book. As PZ's setting is modern day, it should reflect this in the crafting systems.

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