@Geez Im sorry im just very upset about this issue, I've been getting bugged like randomly and its annoying, I died so many times because of this bug. Although the name in the file should've said "NBCGlovesBlack", @Geez This would be cool and makes alot of sense, @Geez Not sure if this is consider a bug or maybe the sound was intentional, "have noticed many occasions that when melee attacking zombies with power attack or just normal combat often, they die as though it was a sneak attack.". Eating bugged after walking over watchtower stairs? T161094: Player get bugged if you take out knife from Boots or Sheath while prone.

Bohemia Interactive is deploying this new DayZ Update 1.13 today and here are the complete patch notes for you to read through. Press Esc to cancel. First Aid Pouches are rarely used by people..

T165697: Ammo disappears when unloading from gun or mag. T164096: Lit BroomStick produces Cattle Prod sound when hitting AI. What Happens if You Save Ranni the Witch? T164088: Animation bug when removing mag from Pioneer Rifle.

This is a major issue with cars. T164089: Sound looping when spamming crouch while packing a mag, T164093: Bloody Hands isn't showing while wearing Improvised Hands Wrapping.

Haris is an avid mobile gamer who loves to play Call of Duty: Mobile and PUBG Mobile in his free time. Contacting BattlEye does nothing. T166066: Plastic explosive and detonators spawn too frequently, T166054: Die after killing a zombie with full health, T165739: Barrel inventory not always visible (EXP Version 1.18.154955). Address: BRGeeks, 2102 - 108 W Cordova St., Vancouver, BC V6B0G5, Enchanted Knight Build (Intelligence Melee), Prisoner Class Warrior Magus (Advanced Build). Todays patch adjusted attack ranges for various infected attacks.

this even happens with cars and it still a bug after the update today on EXP, Yeah this is a major issue currently, Hopefully it will be fixed before it launches, Why is this being ignored.. Are you sure there isn't anything inside the pouches?

Dayz Update 1.13 Patch Notes, Released Date, Download Size and More.

T165303: Improvised Water Bottle Gas Mask, T160811: Vending Machine's should yield a random Soda Can. T164097: Ruined Lit Broomstick repaired itself. Added stability and performance improvements. Reduced the maximum attack range of infected by 20%. What Happens if You Kill The Tutorial Boss?

This new update will be available to everyone on July 13, 2021. long story short i died in A fucking 2 thanks to this stupid bug, https://medal.tv/games/dayz/clips/fZ1mTkCk5n7xy/d13371rbrTye?invite=cr-MSxCQWcsMjU4OTM5OTMs. Dayz 1.13 Hotfix patch notes July 28, 2021, MechWarrior 5 Mercenaries Update 1.06 Patch Notes, Hell Let Loose Console Update Patch Notes for PS5 & Xbox, No Mans Sky 3.94 Patch Notes (Endurance Update), War Thunder Update 4.43 Patch Notes (2.17.0.80), Overwatch Update 3.31 Patch Notes (Official) July 19, 2022. If youd like to read more game updates and news, check out our Patch Notes section. Player get bugged if you take out knife from Boots or Sheath while prone. This is a major update bringing over tons of new features, like the M16-A2 rifle, burst fire mode, Iodine Tincture, ATOG 6x Scope, 45 round KA-74 magazine and much more. T164090: Stone oven "Cooking" slot number 1 cooks faster than 2 and 3. Apart from the list of new features, there is a long list of bug fixes that have been addressed and several items have been changed. T164077: Suppressors ruin easily when inside Player Inventory. I'm not having this issue? Here are the official patch notes for DayZ Update 1.13 that is now rolling out to all the supported platforms of the game: DayZ is now out for the PC, PS4 and Xbox One platforms.

T160808: Cereal Boxe's should yield Orienteering Compass, T164215: Can someone explain this?

Todays Dayz 1.13 is expected to fix a few of these issues. What Happens if You Kill White Faced Varre? yeah its annoying they've been doing that for awhile now.

@Kcmav123 tThere is no mods on that server.

T160431: Doing Suicide with Farming Hoe is missing death SFX.

The game has been doing good with new updates for the past 2 years. T161103: Worn Leather Backpack has wrong texture.

That doesn't mean there won't be hackers on community servers, but its probably the best thing to do for now. It would be cool if they can be attachable to a belt, but you have to sacrifice a slot (like the holster for example) it also needs a bigger inventory size like 12 slots. T161099: Snare Trap bait icon should be changed. T163905: Cannot add worms to fishing hooks. Player get bugged if you take out knife from boots while prone. T161107: Extinguishing an unlit torch infinitely from barrel. Save my name, email, and website in this browser for the next time I comment. Are you sure the fishing hook isn't ruined? T163261: Built a 3 gate base in house. I've also complained and b*tched about issues like this and complained about bugs like the hand bug that has been in the game for years now. What Happens if You Defeat Starscourge Radahn? Previously, a big updatewas released which added repeater carbine, .357 Rounds, 12ga Rubber Slugs, and amusement park locations throughout Chernarus. T161095: Sound loop bug when laying on your back. I'll throw an object far away and they go to me instead, I've found 5 claymores at Tisy Military, way to common, Detonators/remotes should stay military zone loot not heli crash. Free Fire OB35 Advance Server Release Date, New Features, Xbox Summer Game Fest to Feature More Than 30 Game Demos, Need for Speed Mobile (2022) Gameplay Video Leaked, Android and iOS Release Expected, Apex Legends Mobile to Have Controller Support, Ping Indicator Also Seen, Best Apex Legends Settings for No Lag, Maximum FPS Performance, List of F1 22 Supported Steering Wheels and VR Headsets, Call of Duty: Mobile Season 7 Test Server APK Download (Global / Garena), Download PUBG Mobile 2.1 APK Update (Global Version) for Android, Free Fire OB35 Advance Server APK Registration | July 2022, Path of Exile (POE) Update 2.17 Patch Notes, https://feedback.bistudio.com/T158068, https://feedback.bistudio.com/T157954, The Disinfected state is now highlighted in the item tooltip, Added sounds when the character is starving, Infected are now attracted by Smoke grenades, flaregun flares and fireplaces during night time, New special infected types (Heavy soldier, Military Officer, Runner, and Heavy police), Improvised bags could be broken down while filled with items, Fixed a bump in the stairs of the castle tower, Fixed problematic fire geometry blocking shots in some buildings, Fixed a glitch that glitched inventory items in the same position (, Splitting an item with quantity would make the total amount heavier than the initial, Splitting/sharpening actions would not transfer the damage state to the newly created item, Fixed animation glitches allowing instant pose changes between prone and erect (, Interrupting a placing action could result in the item dropping below the floor of structures, Dark-visor Motorbike Helmets were held badly, The player camera could clip in the big NWAF hangar, Gas masks and gags would not obstruct VOIP properly or consistently, Grenades would not damage attached containers, In a specific situation, the player would get SERVER_UNREACHABLE message while the server is available, Implemented the missing widget Take to hands for the Frying Pan, Pot, and Cauldron attached to fire barrels, Gas pumps now display the correct name when destroyed (, Bayonets can now be used to perform backstab attacks (, Exploit for stacking containers into each other (, Wrong health widget color was shown when looking at dead animals (, When hitting a player in repeatedly and in short period of time, the stumbling animation would prevent them from falling unconscious, Next recipe widget was visible when there was no other recipe, Loading/chambering under specific conditions could result in desynchronization, Fixed several tools that wouldnt play the correct sounds/particles when shot/hit, Some error messages would contain false information (, Moving food items could disappear when moved from the cooking to the smoking slot, It was possible to boil food in gasoline (, Opening the inventory while placing an item which is plugged into a power source could lead to a desync, It was possible to dig multiple stashes at the same position, The Patrol jacket had an incorrect position when held in hands, Transferring incompatible blood type was not triggering a hemolytic reaction, Seeds could not be detached from the garden plots via the contextual actions, AIs attracted by thrown items could have an unwanted behavior (, Infected would not leave an unconscious player alone if no other target was around, Leave button was not properly working when logging in to a server, Tooltip for attachments was displayed in the center of the screen, Fixed a semi-transparent window in the yellow two-story village house, Barrel open/close sound would play when logging in to a vicinity of a barrel, Barrel open/close would play when collecting water, Breaking of glass on a vehicle would play when logging in to a vicinity of a vehicle, It was possible to dig a stash in big wooden shed, Rags were not showing their damage state correctly, Falsely displayed next part widget on an opened fence, Flag pole attachments were not dropped when the base was dismantled, Issues with placing in the green guard house, Adjusted player damage zones, added shoulders and a small part of legs to the torso, Reduced health damage taken by hits to the arms, Reduced shock damage taken by hits to the legs, Adjusted the position of sorting arrows in the server browser to allow more space for texts, Adjusted the width of the last played server info, Screw drivers can now be used to cut bark, Fishing rods can be crafted from the sharpened long wooden stick, Removing a plant from a plot will require this slot to be watered/fertilized again, Matches cannot be used to light a fire when they arent dry, Armored vests now require more space in the inventory, Unconsciousness time is now modified by the caliber the player got hit with, Reduced amount of shots needed to ruin a suppressor (depending on suppressor and caliber) (, The FX-45 is now more durable, allowing more shots before getting damaged, Connecting to a server where the player is currently disconnecting from is no longer possible, Reduced the weight of fireplaces from 100kg to 10kg, Magazines from dead bodies can be directly attached to weapons, Players now spawnwith a half-used bandage-dressing instead of rags, Reduced infected melee attack speed by 25%, Rebalanced infected HP depending on Tier and category, Different infected now have different attack damage and bleeding chance, Low-Tier and Runner deal lower damage with a low bleeding chance, Regular civilian deal medium damage with a medium bleeding chance, Firefighter, Police and Soldier deal the highest damage with a high bleeding chance, Reduced head melee armor for most infected by 40%, Increased Noise dampening to reduce better the hearing ability of infected through obstacles, Reduced range at which infected call for help by 82,5%, except for Military officer, Reduced range at which infected hear gunshots by 10%, Doubled the time between two calls for help pings generated by infected; Military officers got their timing increased by 33%, Crouch sprinting is now louder than crouch walk but quieter than upright jog, Reduced the range of critical awareness of soldier infected by 20%, making them easier to stealth on, It is no longer possible to drink (or force-feed) disinfectant or alcoholic tincture, Reduced armor value against health and shock damage on plate carrier, Slightly reduced durability of the police vest, Increased repair kit consumption for plate carrier, press vest and police vest, Epoxy putty can also be used to repair vests, Increased the health of the Firefighter Axe to match other axes, Reduced the weight of the Ghillie Rifle Wrap, Slightly reduced the dispersion of all non magnifying scopes, Reduced the dispersion for magnifying optics, M4-A1 Carry Handle Sights can now be zeroed at multiple lower values, Buttstocks and Handguards have re-balanced recoil and sway modifiers, heavier attachments have lower recoil but cause more sway, Weapons spawning with magazines will now have at least 1 bullet, Assault rifles spawn only with basic attachments, Fixed spawning values of the Pioneer rifle, Dirt bike helmets can now spawn with mouth guard and visor attached, Plate carrier vests are only found on infected heavy soldiers and in a (badly) damaged state, KA-74 rifles are no longer counted in hoarder type containers (to match the newly added M16-A2), Adjusted spawn points for shipping containers and the village church, Reduced random quantity for the vitamin bottle, Added:GetAdminLogMessagemethod call to several actions, Fixed: ChangingTimeLogoutinglobals.xmlhad no effect, Changed: Added extra info on build and dismantle partAdminLogMessage, Changed:priority.txtnow supports comments (// This is a comment), Changed:priority.txtnow supports banning by name (NOTE: except if they contain spaces, as spaces are a delimiter) or hashed id, Changed:ban.txtandwhitelist.txtnow supports , and ; as delimiters, Changed:priority.txtnow supports returns as delimiters, Changed: When the server is loading the storage, if it finds an invalid item, it will drop it on the ground instead of deleting it and give it the same lifetime as the root.

T161093: Emotes while prone make you float 1m off the ground. I know you can't have items inside pouches and attach it to plate carrier and try storing it in a container won't work.

I honestly don't know what causes this hand bug. Dayz 1.13 for PS4 and Xbox One is now available for download. @Geez Can you please forward this to the devs, I think this would be cool. Unfortunately, many players are still experiencing several issues while playing the game. T166105: shotgun shock damage vs plate carrier? T156711: Boxed headlight bulbs don't make sound when unboxing. I only get this message when im near a big base or even a small base with lots of barrels and crates.

You can read through all these changes in the full release notes below, right after the jump. Where to go After Beating the Fire Giant? Like i put 3 cooking pots on it and placed fat inside all the pots with steaks, 1 of the 3 will finish cooking faster than the other 2 even tho i started cooking them at the same exact time. He is also a coffee aficionado who loves to write technology news and gadget reviews. Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The best thing to do is stay away from official servers. T161104: Players becoming invisible inside M3S, T161086: Wrong skinning animation with Chicken, Hen and Rooster.

T164065: Power attack with spears on walls sound bug? I've noticed some weird stuff with it as well. T161090: Can't repair Drybags with Tire Repair Kit, T161088: Can bury rooster, hen and chicken. T164031: Alarm clock audible when buried. Came back three hours later and all three locks have now been reset. T162303: Adding Bear head and Wolf head, Headgear/Hat, T162279: cooking slots on stone oven not working, T162231: Cannot store a plate carrier with empty pouches. Probably got killed by a hacker using magic bullet. (Video footage), T163990: Untieing Rope Belt cause knife attach to disappear. and was this on 1.17 EXP or 1.16? In addition, the last update also added some fixes, like the most problematic inventory-related issues and other adjustments that should improve the immersion and the gameplay experience. Dayz update 1.13 is now available to download on PC, Xbox One and PS4. T160453: M3S flipped and engine ruined by a tree that was chopped down T164094: Barrels should be able to be repaired using Epoxy. Please help, T163209: Skinning chickens uses wrong animation (Experimental), T163257: Hackers are using poisoning attacks to collect data, T163268: Hackers rampant in dayz official server. I'll have to admit! All i know is when i tried to aim my gun or knife my hands are not showing up, It is like im stuck and to fix it i need to aim again. T164257: The Yellow NBC Gloves Are Not Yellow. We do not yet know the file size of DayZ Update 1.13, but will add it here once we have it with us. Some items like surgical mask and handcuff keys appear invisible sometimes, so maybe there is something inside it? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Type above and press Enter to search. Is Sword of Night and Flame Still Worth It? T164376: KA Rail Handguard not showing slot to put flashlight. I think the Claymore and Plastic Explosive should be heli crash loot. nevermind i got it to work i was doing something wrong i guess, This is intentional design.

Apart from this, Dayz update 1.13 also includes stability improvements. According to the official Dayz 1.13 patch notes, the latest major update added M16-A2 rifle, bust mode, bug fixes, and gameplay changes. Do you remember where you logged out at before you appeared inside the rock? Wound treated by unclean rags can get infected, The Disinfected state is now highlighted in the item tooltip, Added sounds when the character is starving, Infected are now attracted by Smoke grenades, flaregun flares and fireplaces during night time, New special infected types (Heavy soldier, Military Officer, Runner, and Heavy police), Improvised bags could be broken down while filled with items, Fixed a glitch that glitched inventory items in the same position, Splitting an item with quantity would make the total amount heavier than the initial, Splitting/sharpening actions would not transfer the damage state to the newly created item, Fixed animation glitches allowing instant pose changes between prone and erect, Dark-visor Motorbike Helmets were held badly, Interrupting a placing action could result in the item dropping below the floor of structures, Gas masks and gags would not obstruct VOIP properly or consistently, Grenades would not damage attached containers, Server error when splitting and swapping items at the same time, In a specific situation, the player would get SERVER_UNREACHABLE message while the server is available, Implemented the missing widget Take to hands for the Frying Pan, Pot, and Cauldron attached to fire barrels, Gas pumps now display the correct name when destroyed, Bayonets can now be used to perform backstab attacks, Exploit for stacking containers into each other, Wrong health widget color was shown when looking at dead animals (https://feedback.bistudio.com/T150886), When hitting a player in repeatedly and in short period of time, the stumbling animation would prevent them from falling unconscious, Next recipe widget was visible when there was no other recipe, Loading/chambering under specific conditions could result in desynchronization, Fixed several tools that wouldnt play the correct sounds/particles when shot/hit, Environment sounds stopped playing when changing audio devices, Some error messages would contain false information, Moving food items could disappear when moved from the cooking to the smoking slot, Opening the inventory while placing an item which is plugged into a power source could lead to a desync, It was possible to dig multiple stashes at the same position, The Patrol jacket had an incorrect position when held in hands, Transferring incompatible blood type was not triggering a hemolytic reaction, Seeds could not be detached from the garden plots via the contextual actions, AIs attracted by thrown items could have an unwanted behavior, Infected would not leave an unconscious player alone if no other target was around, Suicide with the sickle was missing sounds, The camouflage net wasnt rendered over long distances when placed on the canopy tent, Plant slots werent displayed as watered/fertilized any more after the plant grew by one stage, The player camera could clip in the big NWAF hangar, Fixed a semi-transparent window in the yellow two-story village house, Fixed a bump in the stairs of the castle tower, Fixed problematic fire geometry blocking shots in some buildings, Adjusted player damage zones, added shoulders and a small part of legs to the torso, Reduced health damage taken by hits to the arms, Reduced shock damage taken by hits to the legs, Adjusted the position of sorting arrows in the server browser to allow more space for texts, Adjusted the width of the last played server info, Screw drivers can now be used to cut bark, Fishing rods can be crafted from the sharpened long wooden stick, Removing a plant from a plot will require this slot to be watered/fertilized again, Matches cannot be used to light a fire when they arent dry, Armored vests now require more space in the inventory, Unconsciousness time is now modified by the caliber the player got hit with, Reduced amount of shots needed to ruin a suppressor (depending on suppressor and caliber), The FX-45 is now more durable, allowing more shots before getting damaged, Connecting to a server where the player is currently disconnecting from is no longer possible, Reduced the weight of fireplaces from 100kg to 10kg, Magazines from dead bodies can be directly attached to weapons, Players now spawn with a half-used bandage-dressing instead of rags, Reduced infected melee attack speed by 25%, Rebalanced infected HP depending on Tier and category, Different infected now have different attack damage and bleeding chance, Low-Tier and Runner deal lower damage with a low bleeding chance, Regular civilian deal medium damage with a medium bleeding chance, Firefighter, Police and Soldier deal the highest damage with a high bleed chance, Reduced head melee armor for most infected by 40%, Increased Noise dampening to reduce better the hearing ability of infected through obstacles, Reduced range at which infected call for help by 82,5%, except for Military officer, Reduced range at which infected hear gunshots by 10%, Doubled the time between two calls for help pings generated by infected; military officers got their timing increased by 33%, Crouch sprinting is now louder than crouch walk but quieter than upright jog, Reduced the range of critical awareness of soldier infected by 20%, making them easier to stealth on, It is no longer possible to drink (or force-feed) disinfectant or alcoholic tincture, Weapons spawning with magazines will now have at least 1 bullet, Assault rifles spawn only with basic attachments, Fixed spawning values of the pioneer rifle, Dirt bike helmets can now spawn with mouth guard and visor attached, Plate carrier vests are only found on infected heavy soldiers and in a (badly) damaged state, KA-74 rifles are no longer counted in hoarder type containers (to match the newly added M16-A2), Adjusted spawn points for shipping containers and the village church, Reduced random quantity for the vitamin bottle, Added:Ignorelist.xml -> list of itemsthat wont be loaded from the storage, Added: GetAdminLogMessage method call to several actions, Added: Server config parametersdisableBanlistanddisablePrioritylist(server owners), Fixed: Changing TimeLogout in globals.xml had no effect, Fixed: Priority.txt was not editable during runtime (https://feedback.bistudio.com/T152005), Changed: Added extra info on build and dismantle part AdminLogMessage, Changed:ban.txtandwhitelist.txtnow supportsSteamID, Changed:priority.txtnow supports comments (// This is a comment), Changed:priority.txtnow supports banning by name (NOTE: except if they contain spaces, as spaces are a delimiter) or hashed id, Changed:ban.txtandwhitelist.txtnow supports , and ; as delimiters, Changed:priority.txtnow supports returns as delimiters, When the server is loading the storage, if it finds an invalid item, it will drop it on the ground instead of deleting it and give it the same lifetime as the root, Changed: nopause launch parameter now accepts integers, Changed: Now has option to choose 1 or 2 for -nopause, Added:EOnEnterandEOnLeave EntityEvents, Added: ECE_INITAI flag to initialize AI when spawning with CreateObjectEx, Added: OnFireModeChange call to script on change fire mode, Added: AddNoiseTarget to add a target for AI independent of needing a source, Added:attractedSearchDistanceto infected config, to define how far an infected periodically runs in attempt to find a lost target while in Attracted state, Added: Modding support to HandAnimated_Guards SlotToAnimType method, Fixed: Rain thresholds being clamped to limits, Changed: ClassMapDefaultsmoved from dz/gear/navigation/cfgMaps.hpp into dz/data/cfgWorlds.hpp, Changed:CreateObjectExnow supports ECE_EQUIP flag, Tweaked: Adjusted the description of SendNotificationToPlayerExtended and SendNotificationToPlayer to be less confusing, When relogging while bleeding, the Cut indicator might disappear (blood loss will continue to be displayed, a fix for this is in internal testing).
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